> For the complete documentation index, see [llms.txt](https://faqen.mobox.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faqen.mobox.io/ecosystem/momoverse/resources-combine.md).

# Resources Combine

![Ⅰ combination](/files/ViU9ByTTOpXKSzF88RVl)

![Ⅱ combination](/files/kGlJkAvut5mw0YnTWncP)

1\. Resources (*Feathers, leather, pearls, ore, gold*) can be combined to create different materials.&#x20;

2\. There are 10 types of materials. Materials are divided into three qualities: common, uncommon, unique. Players can increase their **Mastery Level** to increase their probability of combining higher quality materials.

3\. Each material has different levels. Players can choose to **Combine** materials equal to or lower than their **Mastery Level**.

4\. There are two separate forms of combine : **Normal Combine** and **Advanced Combine**. Normal Combine does not require **MBOX**, does not accumulate Mastery Level, and will require a longer time to complete. Advanced Combine requires **MBOX**, accumulates **Mastery Level**, and completes in a shorter amount of time.

5\. Increasing **Mastery Level** increases the level of materials that can be combined, increases the probability of combining higher quality materials, and increases the number of materials you can combine.

6\. Players with a higher **Mastery Level** can offer their combining skills in the marketplace and help other players combine materials. In return these players can earn a feed for offering assistance.
