# About Mobox

{% embed url="<https://www.youtube.com/watch?v=XV-DMke9sG4>" %}

### **Introduction**

MOBOX is the leading web3 gaming platform featuring the co-created and co-governed open world economy. As a community-driven platform, MOBOX revolutionizes gaming through user-generated content and decentralized governance. MOBOX was listed through Binance Launchpool in 2021.

{% hint style="success" %}
Mobox is committed to realizing the dream we've nurtured since day one, transforming the onchain gaming landscape and revolutionize how players interact within the world.
{% endhint %}

<figure><img src="/files/n0YoIpo1HNSCuK4wl7VJ" alt=""><figcaption></figcaption></figure>

***

### **Communities**

| Community Region                   | Link                            |
| ---------------------------------- | ------------------------------- |
| Mobox Official Discord             | <https://discord.gg/TrNrTGYzB3> |
| Mobox International Telegram       | <https://t.me/mobox_io>         |
| Mobox Russian Telegram             | <https://t.me/Mobox_RUS>        |
| Mobox Chinese / Singapore Telegram | <https://t.me/Mobox_CN>         |

### Official Links

| **Officials**    | **Links**                                                    |
| ---------------- | ------------------------------------------------------------ |
| Official Website | [mobox.io](https://www.mobox.io/)                            |
| MOMO DApp        | [mobox.io/#/iframe/momo](https://www.mobox.io/#/iframe/momo) |
| Dragonverse Neo  | <https://dragonverseneo.mobox.app/>                          |

| **Social Media**          | **Links**                                                         |
| ------------------------- | ----------------------------------------------------------------- |
| Twitter                   | [twitter.com/MOBOX\_Official](https://twitter.com/MOBOX_Official) |
| Twitter (Dragonverse Neo) | <https://twitter.com/DragonverseNeo>                              |
| Medium                    | [mbox.medium.com/](https://mbox.medium.com/)                      |

<table data-header-hidden><thead><tr><th width="375">Website</th><th>Links</th></tr></thead><tbody><tr><td><strong>Security &#x26; Tutorial</strong></td><td><strong>Links</strong></td></tr><tr><td>Audit</td><td><a href="https://www.certik.org/projects/mobox">certik.org/projects/mobox</a></td></tr><tr><td>Tutorial</td><td><a href="https://faqen.mobox.io/resources/User-Guide">https://faqen.mobox.io/resources/User-Guide</a></td></tr><tr><td>MBOX Pool</td><td><a href="https://pancakeswap.info/pool/0x8FA59693458289914dB0097F5F366d771B7a7C3F">pancakeswap.info/pool/0x8FA59693458289914dB0097F5F366d771B7a7C3F</a></td></tr><tr><td>MBOX Token</td><td><a href="https://www.bscscan.com/token/0x3203c9e46ca618c8c1ce5dc67e7e9d75f5da2377">bscscan.com/token/0x3203c9e46ca618c8c1ce5dc67e7e9d75f5da2377</a></td></tr></tbody></table>

***

### Contract Address  &#x20;

<table data-header-hidden><thead><tr><th width="242">Contract</th><th>Address</th></tr></thead><tbody><tr><td><strong>Contract</strong></td><td><strong>Address</strong></td></tr><tr><td>MoMoStaker</td><td>0x3bd6a582698eccf6822db08141818a1a8512c68d</td></tr><tr><td>MBOXToken - BSC</td><td>0x3203c9E46cA618C8C1cE5dC67e7e9D75f5da2377</td></tr><tr><td>MBOXToken - ARB</td><td>0xdA661fa59320B808c5a6d23579fCfEdf1FD3cf36</td></tr><tr><td>MEC</td><td>0x98387108842a7CfC7bA23E080030351f6ea68ac0</td></tr></tbody></table>


# Abstract

<br>

![MOBOX PLATFORM](/files/-Mg8zlyfYIIm1ABI4_Or)

Online entertainment is an extremely competitive industry, with monopolistic companies competing for your information, attention, and money. Several of these companies have adopted gamification techniques to retain users and keep them interested. This is done in many ways, whether it is accumulating more points by running the extra mile on NIKE Plus or gaining levels on your favorite shopping app to chase the next big coupon & bonus points. Using all these systems, apps and features are designed to increase retention and keep you curious for what's to come.‌

However we have also seen quite the opposite where traditional industries are being integrated into games such as Pokemon GO, rewarding players for walking around to catch their favorite pokemon or stock simulators pitting players against one another to see who is the true wolf of Wall Street.‌

Yet with all the time and money spent by the user, the rewards are simply not enough creating an imbalance. Where the company always has the upper hand and extracts every single dollar they possibly can from the user, which leaves them with next to nothing. In 2020 players spent just under $87 billion USD on games, with the very same users receiving a shocking $0 in return. Here’s where MOBOX comes in to make a change.‌

MOBOX is the leading web3 gaming platform featuring the co-created and co-governed open world economy. As a community-driven platform, MOBOX revolutionizes gaming through user-generated content and decentralized governance.

Our vision is that no NFT metaverse should be singular but rather each metaverse can be interconnected giving each unique NFT increased utility through NFT interoperability between games and platforms.


# Roadmap

## Product Roadmap

### Stage 1: MOBOX 1.0

**Payments & Centralized Wallet**

* [x] BOX Wallet infrastructural upgrades (2022 Q4)
* [x] Core tokens compatibility optimization (2023 Q1)
* [x] Security optimization  (2023 Q1)
* [x] Structrual adjusments on supported assets  (2023 Q3)

**Community Events**

* [x] MOBOX Anniversary events (2021 - 2025)
* [x] MOBOX holiday occasional events (2021 - 2025)
* [x] MOBOX NFT holder's airdrop (2021 - 2025)
* [x] MOMO Merge special edition (2021 - 2025)

**Branding**

* [x] Official Website V2 (2024 Q2)
* [x] LOGO Upgrade (2023 Q4)

***

### Stage 2: MOBOX 2.0

**International Expansion**

* [x] Expansion to major crypto adoption nations (2023 Q3)
* [x] Offline events for brand awareness & exposure (2023 Q2)
* [ ] Local branding events for enhanced awareness
  * [x] Japan (2024 Q1)
  * [ ] Indonesia (2025 Q4)
  * [ ] Russia (2025 Q4)

**Tokenomics Refinements**

* [x] Dynamic adjustment of mining difficulty (2024 Q2)
* [x] Diminish subscription of MOMO NFTs (2023 Q2)
* [x] Optimize the allocation of $MBOX emissions (2024 Q2)

***

### Stage 3: Dragonverse Neo <a href="#fbe5" id="fbe5"></a>

**Version Release**

* [x] Alpha on Windows PC (2023 Q4)
* [x] Official Launch (2024 Q1)
* [x] Deployed on BTC L2 (2024 Q2)
* [x] Expansion Pack (2024 Q4)

**Game Features**

* [x] In-game Tokenomics (2024 Q2)
* [x] UGC Construction Feature (2024 Q3)
* [x] Limited-time Quests (2024 Q4)
* [x] Additional PvE Experiences (2024 Q3)
* [x] PvP Combat (2024 Q2)
* [x] World Map Extension (2024 Q4)
* [x] Multiplayer Rooms (2024 Q2)
* [x] Workshop & Open Marketplace (2024 Q4)
* [x] Dragon Defense Achievement System (2024 Q4)
* [x] Expeditions & Traveling System (2025 Q2)

**Game Contents Iteration**

* [x] New realms framework (2024 Q4)
* [x] Trailers and realms' structural design (2024 Q3)
* [x] New game content mechanism - Tower Defense (2024 Q4)
* [x] New game content resources design - characters, monsters, game-worlds (2024 Q3)
* [x] In-game items design (2024 Q3)
* [x] In-game items marketplace and purchasing system (2024 Q2)

***

### Stage 4: Co-Created & Co-Governed Open Economy <a href="#id-097a" id="id-097a"></a>

**Co-Creation**

* [x] User Development Toolset (2024 Q2)
* [x] Workshop & Open Marketplace (2024 Q3)
* [x] Creator Incentive Fund (2025 Q2)

**Co-Governance**

* [x] Governance Homepage (2025 Q1)
* [x] Governance Forum (2025 Q1)

***

### Stage 5: Game Engine <a href="#id-0795" id="id-0795"></a>

**Overall**

* [x] Enrich Game Content (2023 Q3)
* [x] Elevate Game Quality (2023 Q3)
* [x] Accelerate Game Iteration (2023 Q4)

**Engine Optimization**

* [x] Graphics Optimization (2024 Q1)
* [x] Multiplayer Server Feature (2024 Q1)
* [x] SubEditor & UX Utilization (2024 Q3)
* [x] Engine Primitives Enhancement (2025 Q2)

***

### Stage 6: Gamified De-Sci

**Verifiable Health Data Network**

* [x] Health Data Uploading Infrastructure (2025 Q2)
* [x] Personal Voice Cloning Integration (2025 Q2)
* [ ] Data Files Management Console (2026 Q1)
* [ ] Verifiable Decentralized Health Identity (2026 Q1)

**AI-powered Health Agent**

* [x] Neural-powered Extration Engine for Biomarkers Analysis (2025 Q3)
* [ ] Multi-turn Dialogue Context Support (2026 Q1)
* [ ] Structured Indicator Data Output (2026 Q2)
* [ ] Contextual Health-Trend Memory and Analysis (2026 Q2)

**Predictive Health Simulator**

* [x] Baseline Algorithm for Historical Medical Records Processing (2025 Q3)
* [ ] Behavioral and Lifestyle Analysis Model (2025 Q4)
* [ ] Non-diagnostic AI-Health Forecasting Engine (2026 Q1)
* [ ] Clinical Grade Precision User-Profiling (2026 Q3)

**Telegram Agentic Health Bot**

* [ ] Telegram Bot Endpoint Integration (2026 Q3)
* [ ] Format-agnostic Medical Record Processing Capacity (2026 Q3)
* [ ] End-to-End Medical Record Encryption for GDPR Complaint (2026 Q4)
* [ ] Proprietary Health Agent Integration (2026 Q4)

<details>

<summary>Previous Roadmaps</summary>

#### 2020 Q4

* [x] MOBOX Platform Stage 1 Development
* [x] MOBOX Decentralized Wallet
* [x] MOBOX Centralized Wallet (BOX)

#### 2021 Q1

* [x] MOBOX Alpha Launch
* [x] Optimized Yield Farming Contracts on Ethereum (Changed to BSC due to high gas fees and better yields for users)
* [x] Complete NFT Smart Contracts
* [x] Introduce Free to Play, Play to Earn Mechanism

#### 2021 Q2

* [x] MOBOX Free to Play - Play to Earn Platform Official Launch
* [x] MOMO: Token Master (Casual PVP game)
* [x] MOBOX MOMO NFT Decentralized Exchange
* [x] Optimize Yield Farming Contracts for Higher Yield

#### 2021 Q3

* [x] Major Exchange Listing
* [x] MOMO Chat
* [x] MOBOX NFT Creator Platform
* [x] veMBOX Booster Smart Contract
* [x] MOMO: Block Brawler Game (Game #2)
* [x] e-Sports Player and Streamer Legendary NFT

#### 2021 Q4

* [x] Retail MOMO NFT Mystery BOXes
* [x] Game Creator API for Third Party Developers
* [x] Partner Tier 1 IP for Legendary MOMO NFT
* [x] ChainZ ARENA (Game #3)

#### 2022 Q1

* [x] MOMOverse Alpha Test
* [x] MOBOX Partner Studio Game 1 Launch

#### 2022 Q2

* [x] MOMOverse Official Launch
* [x] Release Plan for Second Phase of MOMOverse
* [x] Several Major Exchange Listings
* [x] MOBOX Partner Studio Game 2 Launch

#### 2022 Q4

* [x] MOHome Alpha test

</details>


# Wallet

**Easy - Access**

The first step for a project to grow in users is the ease of access.  Users will always choose the path of least resistance.  Yet decentralized applications fail to address this issue as they always depend on third party wallets to onboard users.  When developers are not in control of their on-boarding process they become inelastic and dependent on current sophisticated processes that hinders adoption. &#x20;

The MOBOX platform comes with a decentralized and centralized wallet that allows for a seamless experience for every application on the platform.  User’s can also choose to register/login with their social media accounts and having their private keys saved to the cloud.  This gives user an onboarding process they are already familiar with while keeping everything decentralized and secure, ensuring that their keys is their money.

In order to make sure the user stays in command and always has the easiest access to all things crypto, MOBOX has created a wallet plugin and Android and iOS apps to ensure that your crypto and NFTs can be accessed from anywhere, anytime.

With support for all major blockchains, users can enjoy their favorite dApps, transfer crypto, store their NFT collectibles, and invest in various decentralized finance protocols.  All in one simple to use platform.

![](/files/-Mf_p6ujKPKRftfx5ph5)


# Gamified Defi

**Next Generation Gaming : Free to Play to Earn (F2P2E)**

Gaming should be fun. Rather than having to think about every single penny you spend and taking up all your time, wouldn’t it be great to play to earn? &#x20;

MOBOX has built a unique infrastructure that builds on the growing **DeFi ecosystem and combines it with Gaming** through unique NFTs. Using Liquidity Pools, Yield Farming, and NFTs, the GameFi infrastructure will not just find the **best yield strategies for users but also generate unique NFTs** that can be used across a multitude of games. This gives MOBOX users the unique ability to **play for free and to earn** in one singular process. &#x20;

Imagine a series of games where you don’t actually spend your hard earned money to purchase in-game resources or heroes, but rather a saving’s account where the more you save the more resources you earn and the more heroes you can summon.

By providing liquidity to certain CRATES (pools),  CRATE contracts will automatically deliver the best yield for users by utilizing optimal yield farming strategies.&#x20;

![](/files/-Mg93n9EE4xGy5aNAWkR)


# Staking

With the goal of providing the best returns for liquidity providers, MOBOX Crates are a set of optimized yield farming Smart Contracts that automatically seek the best yield for users. MOBOX currently supports  MBOX-BNB LP token strategies.  &#x20;

| Type | Deposit Token | How to obtain                    | Strategy    | Contract                                   |
| ---- | ------------- | -------------------------------- | ----------- | ------------------------------------------ |
| LP   | MBOX-BNB      | Deposit LP from Pancake MBOX-BNB | PancakeSwap | 0x8FA59693458289914dB0097F5F366d771B7a7C3F |

Crate contracts use an optimal auto-compounding strategy to provide users with the best yield possible. &#x20;

**LP Pancake Strategy**

In this instance the user deposits two assets into the Pancake Liquidity Pool (In order to provide a seamless experience, this can be done on the MOBOX platform), and will receive a Pancake LP token. The LP token can be deposited into MOBOX Crates which will utilize CAKE mining and re-invest CAKE rewards into the protocol, giving users more of the base LP.

**How does LP auto-compounding work?**

Auto-compound mining is achieved by constantly mining CAKE rewards, selling CAKE, and re-investing in the base LP.  By supplying LP tokens on Pancake will yield us CAKE rewards. &#x20;

**Fees**

Performance Fee (Auto Buyback and Burn) on earnings: 4%

Platform Fee on earnings: 1%

Tiered Withdrawl Fee :

Your tokens can be withdrawn from CRATE contracts at anytime.  To prevent bad actors from gaming the system, Crate contracts have a tiered withdrawal fee depending on how long liquidity has been provided for.

| Liquidity Time     | Withdraw Fee |
| ------------------ | ------------ |
| 7 days or less     | 0.5%         |
| 8 - 14 days        | 0.4%         |
| 15 - 30 days       | 0.3%         |
| 31 - 90 days       | 0.2%         |
| 91 - 180 days      | 0.1%         |
| More than 181 days | 0%           |


# Yield Farming

{% hint style="info" %}
The MOBOX platform showed the blockchain world what it means to combine DeFi with Gaming NFTs to create our version of GameFi. In order to allow us to better move forward and innovate in the GameFi sector, we will now be making the following adjustments to the DeFi section of the platform:

1.August 26th : Depositing funds into the ALL Crates except for MBOX/BNB and staking of veMBOX will be halted. Withdrawal fees from these Crates will be removed.

2.August 31st : MBOX airdrops to these Crates will be halted, and only MBOX/BNB airdrops will continue. At the same time, the output of MBOX in the Crates section will be reduced.
{% endhint %}

### **Yield Farming**&#x20;

Each CRATE contract is a smart contract that automatically optimizes and delivers the best yield farming strategy for users across the Binance Smart Chain ecosystem.  Users can stake their stable coins or certain Liquidty-Provider (LP) Tokens into the CRATE contract.  Each CRATE contract has their unique optimized yield farming strategy through different DeFi protocols. &#x20;

Providing liquidity to Crates generates BEP20 MBOX tokens that can be used to subscribe BOXs.

### HOW MBOX are farmed？&#x20;

1. All staked tokens will be converted to USDT amount to determine the amount of MBOX airdropped daily. &#x20;

| TVL (USD)     | Daily MBOX airdrops |
| ------------- | ------------------- |
| ≤ 50,000,000  | 50,000              |
| ≤ 100,000,000 | 75,000              |
| ≤ 200,000,000 | 100,000             |
| > 200,000,000 | 125,000             |

2\. Users can yield farm by staking **Pancakeswap MBOX-BNB LP (BEP20)** into MOBOX Crates to obtain MBOX.

3\. Each Crate Pool will be allocated a certain percentage of daily MBOX.  Each user will be airdropped MBOX according to their weight in **MBOX-BNB LP** pool.

4\. MBOX can be used to subscribe BOXs containing unique NFTs through the Smart Contract without withdrawing.

5\. MBOX can be withdrawn any amount to a user's wallet.


# Mystery Boxes

**MOMO NFTs**

The unique GameFi systems gives players and traders the opportunity to earn unique NFTs called MoMos. Each KEY token can used to unlock a BOX to generate and mint a MOMO on the BSC blockchain.

![](/files/-MVPmLHU3HetGM1cpYrc)

1\. According to the amount of KEYs or BOXs obtained from Crates, user's can use them to unlock **Chests**(must be whole number) to mint NFTs.&#x20;

2\. Users can also purchase KEYs or BOXs from the market to unlock Chests to mint NFTs.

3\. New BOXes can only be unlocked when there are 0 Chests being unlocked in the queue. ***(No pending transactions)***

4\. For a single transaction, the maximum number of Chests is 500, and the maximum Chests that can be unlocked is 50.

**Fair and Transparent NFT Loot BOX**

To ensure that the process of generating NFTs is completely random, the following method is used:

Random seed is generated using the block hash of when the key is used to unlock a chest + the user's BSC public address.

order.blockHash = bytes32(uint256(hash) + uint256(addr));

Each time a chest is unlocked, the hash will be calculated again

order.blockHash= keccak256(abi.encodePacked(order.blockHash));

{% hint style="success" %}
Chest can still be opened after KEY is discontinued, and MOMO can be obtained after opening. **The value of KEY is equal to the value of BOX.**
{% endhint %}


# MOMO NFT Yield Farming (MBOX)

{% hint style="info" %}
According  to [**《MOMOverse Phase 2 — Important Update Announcement》**](https://www.mobox.io/community/article/63859e790bb54751c1d2eeb8)**，**&#x4D;OMO Farm is expected to migrate its daily cap on Hash Power Mining Yield by 50,00 MBOX ( previously capped at 100,000 MBOX) on 22 December at 3 a.m. UTC, leaving MOMO Farm with a daily Mining Cap of 50,000 MBOX;

The daily yield limit in the MOMOverse has been updated to 100,000 MBOX, including 50,000 MBOX per day from the MOMO Farm, mainly through the "Prestige" and "Prosperity" components.
{% endhint %}

We have created a unique yield farming mechanisms that puts your NFTs to work. By staking unique MOMOs users can farm the MOBOX platform DAO token (MBOX).

Each MOMO has a randomly generated initial hash power that can be upgraded by consuming other MOMO NFTs. The total hash power is calculated by adding up the hash power of all your MOMOs. The amount of MBOX tokens mined is dependent on your weighted average of the total hash power across the platform.

The amount of MBOX tokens released per day is also dependent on the total hash power across the platform. &#x20;

| Level | Total Hash Power | MBOX/day |
| ----- | ---------------- | -------- |
| 1     | 50,000           | 10,000   |
| 2     | 100,000          | 20,000   |
| 3     | 200,000          | 30,000   |
| 4     | 300,000          | 70,000   |
| 5     | 400,000          | 120,000  |
| 6     | 500,000          | 200,000  |

{% content-ref url="/pages/-MVPhJPnj3H3aZ6x7GkQ" %}
[$MBOX Token](/tokenomics/mbox-token)
{% endcontent-ref %}


# NFT On-Chain Attributes

Each minted MOMO NFT will have a set of unique attributes stored on the blockchain.

### On-chain Parameters

1. Each unique NFT has the following parameters:

| Quality   | Color  | Asset Class | Minted           | Rate   | Per MoMo Amount | Initial Hash Power | Extras             |
| --------- | ------ | ----------- | ---------------- | ------ | --------------- | ------------------ | ------------------ |
| Common    | Grey   | BRC1155     | Box              | 50.00% | ∞               | 1                  | None               |
| Uncommon  | Green  | BRC1155     | Box              | 35.00% | ∞               | 2                  | None               |
| Unique    | Blue   | BRC1155     | Box              | 12.00% | ∞               | 3                  | None               |
| Rare      | Purple | BRC721      | Box              | 2.50%  | 200             | 10\~40             | Edit Name          |
| Epic      | Orange | BRC721      | Box              | 0.50%  | 50              | 50\~120            | Edit Name, Message |
| Legendary | Red    | BRC721      | Events, Auctions | N/A    | 1-5             | 180\~260           | Edit Name, Message |

Rare Quality MoMos with Hash Power ≥ 30 can edit name.&#x20;

Epic Quality can edit name, Hash Power ≥ 80 can add a personal message.&#x20;

Legendary Quality can edit name and add a personal message.&#x20;

***NOTE: Edited names and Personal Messages are stored on the blockchain forever.***

2\. Rare Quality and above MoMo's level can be upgraded.  Each upgrade will increase MOMO's Hash Power. Currently, the maximum level = 30.

3\. Rare Quality and above MoMo's can be upgraded by consuming other MOMOs. Requirements for each level and each MOMO is different.

OK! So now you understand the great MOMOs.  Let's dive into how MOMO's can be exchanged in the market.


# NFT Ecosystem

To build a truly user driver NFT ecosystem, the MOBOX platform provides a set of tools for the community to use. Whether you are a game developer, artist, or an NFT collector users can make use of the MOBOX platform to not just create but also to earn. &#x20;


# True Interoperability

**True Interoperability**

While many realize the potential of Non-Fungible Tokens, they still haven’t reached it’s full potential when used in games.

This is partly due to limitations on the current NFT standards, high gas fees for sophisticated randomization, and failure to show true interoperability.   &#x20;

To remedy this issue MOBOX NFTs use both ERC721 and ERC1155 standards generated on the Binance Smart Chain.  This significantly reduces gas fees allowing for more sophisticated logic when generated unique NFTs on-chain.

True interoperability can be achieved in two ways. Either by interoperability between blockchains or interoperability between applications. MOBOX solves this issue by providing an NFT bridging function that allows the NFT generated on BSC to move between TRON and Ethereum blockchains.  These NFTs can also be used across all the games launched on the MOBOX Game platform, creating universal interoperability between blockchains and applications.

<figure><img src="/files/qat6CHneBXwK0vAi1zTN" alt=""><figcaption></figcaption></figure>


# Game Publisher

**Game Creator**

With game stores taking up to 30% of a game’s revenue and long payment schedules, this makes it difficult for indie developers to sustain their game development.

MOBOX Game Creator platform gives indie developers a suite of benefits so that they can focus on developing a great game. Whether it is a centralized or decentralized game, the Game Creator platform will give developers access to MOMO NFTs, a massive gamer’s community, and most importantly low cost publishing and short payment schedules.

**MOMOs at Your Disposal**

Game developers should focus on developing a great game, yet a great game also requires great artwork that immerses the user into their own world. But great artwork can be very time consuming especially for a small studio or an indie developer. &#x20;

With the interoperability of MOMO NFTs between blockchains and games, developers can choose from a library of high quality MOMO NFTs that can be used immediately in their games. This saves the developer time and money giving them the freedom and support they need to develop a fun and exciting game.

**Gamer’s Community**\
\
A game’s success is highly dependent on how much traffic it can drive to the game. This is also one of the, if not the most difficult aspects for making a game very successful. At the same time, many indie developers or small studios don’t have the resources for massive marketing campaigns needed to get the exposure needed from the get go.

MOBOX supports developers in every way it can, including marketing. Through efficient community management, continued platform marketing, and onboarding of key partners. The MOBOX community provides developers with robust marketing needed for success. This includes featured spots on the MOBOX platform, social media companies, and social media campaigns through our partners.

Getting your game in front of the right set of eyes has never been easier.

**Fair and Square Revenue Share Model**

Every game developer uses their heart and soul when developing their product, yet they dont’ always get rewarded for the time and sweat they put into it. This is mostly due to the high costs that game stores take from the developer.

Hard work should be rewarded fairly and transparently. The MOBOX platform provides developers with not just only the best revenue share model but near-instant payment to ensure that developers have the funding required to continue to what they do best, developing a great game. &#x20;

When a game is successfully published on the MOBOX platform, the developer receives a Published Non-Fungible Token (P-NFT) representing their ownership of the published game. All revenue the game generates is recorded on the blockchain ensuring full transparency between the platform and the developer. The P-NFT smart contracts also serves as a revenue share agreement between the platform and the developer, automatically paying out the developers revenue share directly to their MOBOX wallet. &#x20;

With the MOBOX platform, game developers can now focus on developing great games, while the MOBOX platform and Smart Contracts takes care of the rest.


# NFT Marketplace

The MOBOX NFT marketplace is a decentralized exchange where users can buy and sell MOMO NFTs.

In order to provide the best experience and the least fees, we have optimized the smart contracts specifically for MOMO NFT Farmer in the following ways.

1. MOMOs can be exchanged directly within the smart contract. Therefore users do not have to unstake their MOMO for them to be traded in the NFT Marketplace. This also minimizes gas fees to provide a low cost experience when trading NFT assets.
2. When a user lists their MOMO for sale, the MOMOs hash rate is substracted from the user's Total Hash Power. Therefore the user does not have to unstake, saving on gas fees.
3. When a user purchases a MOMO from the marketplace, the MOMO's hash power is added to the user's Total Hash Power. Therefore the user does not have to stake, saving on gas fees.
4. The marketplace also has a Bundle System giving users the the option to sell or buy multiple MOMO NFTs at a time.
5. The MOBOX platform takes a 5% exchange fee that goes to the Buyback and Burn pool. [Learn More](/tokenomics/buyback-and-burn)


# MOBOX GAMES

With years of experience in game development, team MOBOX will be releasing various in-house developed games for the MOBOX platform.  To foster the MOBOX ecosystem and realizing the true potential of NFT interoperability, MOMO NFTs can be used across all the games with each NFT providing unique in-game uses depending on the game genre.&#x20;

Team MOBOX plans to release 3 titles by the end of 2021.  With the first game utilizing MOMO NFTs to be launched by May 2021.

The first three games in the pipeline are as follows:

**MOMO: Token Master**

![](/files/-MWxW8yZMV78YFfDyIN9)

MOMO: Block Brawler

<figure><img src="/files/MGAphM9CfyKPF6UEhfE9" alt=""><figcaption></figcaption></figure>

MOMO: ChainZ Arena MOBOX Edition

<figure><img src="/files/F9uS7liPKellYNtG9tpw" alt=""><figcaption></figcaption></figure>

MOMO: MOland Defense

<figure><img src="/files/10REUcsKCABnR18Olmwo" alt=""><figcaption></figcaption></figure>

MOMO: Clash of MOland

<figure><img src="/files/3tNLONxWD6e7ejRc05Cm" alt=""><figcaption></figcaption></figure>


# MOMO: Token Master

![](/files/-MWb7wSo3rYUL6umCBLu)

**MOMO: Token Master**

**Introduction**

Put your MOMO’s to the test in a casual turn-based idle game.  Rob your friends and foes and collect as many tokens as possible.  At the end of each season place a top the leaderboard and win MBOX token rewards.

**Gameplay**

**Token Producer**

MOMO’s will automatically produce tokens at a certain rate.  The higher the MOMO’s hash power, the faster the tokens production rate.

**Token Twirl and Whirl**

Use your tokens and guess where the wheel will land.  Gain 2X, 5X, 10X, or even 10000X of tokens in return.

**Loot with MOMOs**

Assemble a team of 3 MOMOs and send them to loot tokens from your friends.  In each battle you will be rewarded a star for each MOMO defeated. The more stars you gain the more tokens you loot.

**Token Master Maestro**

The game will consist of 3 leaderboards including Total Tokens accumulated, Twirl and Whirl, and Stars leaderboard.  At the end of each season the leaderboard will reset and reward will distributed to the players on the leaderboard.


# MOMO: Block Brawler

<figure><img src="/files/7Vy3E1d7BU7qJf53r38A" alt=""><figcaption></figcaption></figure>

**MOMO: Block Brawler**

**Introduction**

Dive into the MOMO world with this real-time casual idle thriller.  Players can obtain talent points, equipment, and skill gems through various challenges and form powerful combat strategies through developing talent, equipment, and skills.  Take your skills and defeat various bosses or fight against your friends to show who is the true MOBOXer.

**Gameplay**

**Resource Factory**

MOMO’s will gain talents, equipment, skills and other resources at a certain rate depending on their MOMO hash power.

**Talent Tree**

Consume talent points to light up the talent tree and gain powerful attribute bonuses and special skills.

**Equipment**

Equip various gear and collect sets to gain special bonus effects.

**Skills**

Inlay skills onto your equipment and gain additional bonus effects.

**Ladder Battle**

Pit yourself against your opponents and see who is the true MOBOXer.  Increase your rank with each win and get placed on the leaderboard.

**Season Rewards**

There are two leaderboards including Boss kill board and ladder.  At the end of each season each leaderboard will be reset and players on the leaderboard


# MOMO: ChainZ Arena MOBOX Edition

<figure><img src="/files/hoaezj9tBE8HSa3uCHrR" alt=""><figcaption></figcaption></figure>

At ChainZ Arena we have designed unique gameplay never seen in blockchain games.

&#x20;

ChainZ Arena is the first ever cross blockchain and cross platform idle RPG game, giving players a unique gaming experience, and has also won many accolades in blockchain industry.

&#x20;

From battle quests to arena gameplay, players will have their hands full exploring the ChainZ Arena World.


# MOMO: MOland Defense

<figure><img src="/files/gwh9DHk1PLfHUvdeAfPu" alt=""><figcaption></figcaption></figure>

Moland Defense is a tower defense game full of futuristic technology elements.

&#x20;

In this edition of Moland Defense, you will become a commander, recruit heroes to form an army, collect equipment, find the best defense strategy, and command the heroes to fight and defeat the enemies' attack again and again.

&#x20;

The heroes of Moland Defense are divided into four camps, and the heroes of each camp have their own unique characteristics.

&#x20;

Here you will need to make your own choices and team up with different heroes. Furthermore, you can fight with your own strategy, pass different stages, explore the ruins and challenge the epic dungeons.

&#x20;

But that's not all, playing in Moland also lets you join a legion and fight with other players. Occupy cities, plunder resources and team up to challenge bosses.

&#x20;

With this grippingly unique gameplay and diversified game mechanics, Moland Defense has won countless praises in the global blockchain space. We look forward to you joining us in this new & epic game, ready to shake up, play & plunder the gaming world as see know it.

&#x20;

See you in - Moland Defense!


# MOMO: Clash of MOland

<figure><img src="/files/Ofuh4ASgdXWclcWxtXKn" alt=""><figcaption></figcaption></figure>

Clash of MOland is a SLG war strategy game full of fantasy-themed elements.

&#x20;

On the continent of MOland, there is crisis but always hope, within the land, war between factions can break out at any time. - Keeping you on your toes!

&#x20;

You will become a lord, building castles, recruit heroes, forming alliances, collect resources, occupy cities, and become the King of the land.

&#x20;

Here you can fight with other players, join the legion to participate in alliance wars, find the best war strategy with allies, Defeat all enemies and build your own empire together.

&#x20;

Clash of MOland brings an immersive war strategy game experience to you with a variety of interesting gameplay and diverse game mechanics, and has won countless praises in the global blockchain space.

&#x20;

Lords, we look forward to you joining us in this new & epic game, ready to shake up, play & plunder the gaming world as see know it. See you in - Clash of MOland !


# MOMOverse

![](/files/9TkR4MB5nlsBxynuS8n5)

### Preface

With the support of the community the team worked tirelessly to stick to the roadmap and to show our supporters that the vision is true. With a new **MOMOversary** comes a whole new world of **MOMO** possibilities.

We are proud to introduce the **MOMOverse**! A whole new world of fun where **MOBOXers** can create, explore, and be who they want to be in a **MOMO** World of infinite possibilities.

### MOMOverse Introduction

**MOMO** **World**: Where MOBOXers can experience an immersive, casual, and relaxing gaming experience.

**MOprofession**: Choose your role in the **MOMOverse**. Collect, craft, create and build! Whether you want to be a collector, farmer, shopkeeper, builder, or anything you want to be. The choices are limitless… But most importantly the choice is yours.

**MOmarket**: A revolutionary NFT order book marketplace making trading a breeze.

**MOsocial**: A network of social games embedded within the MOMO World. Resource islands, party farming, guild wars, league of Avatars, and much more!

**MOseum**: Show off your whole **NFT** collection including those outside of the *MOMOverse*!

**MOland**: team up with your fellow **MOBOXers** and conquer the vast Lands of *MOMO World*.

**MOBOX** **Creator**: Design and mint your own assets. Showcase them in your own shop and earn on your unique creations.


# MOMO Mining Camps

![](/files/AdrY0nVExzL0BvfM9UKw)

1\. The MOMOverse will introduce 5 NEW mining sites aside from the MBOX mining camp. Each site contains different resources to be used across the **MOMOverse**.\
\
2\. Your favorite **MBOX** mining camp is left unchanged. The other 5 mining camps include **Bird Camp, Beast Camp, Fish Camp, Monster Camp, and Epic Camp.**&#x20;

3\. Only the corresponding type of **MOMOs** can be placed in each camp to mine resources.

* Bird Camp → Feathers
* Beast Camp → Leather
* Fish Camp → Pearls
* Monster Camp → Ore
* Epic Camp → Gold

4\. Productivity of common, uncommon and unique MOMOs = MOMO's hash power.

5\. Common, uncommon, unique, rare, epic quality MOMOs are able to transferred to MOMOVerse, and they will be automatically allocated to the corresponding mining camp to mine resources. Legendary MOMOs availiable on all mining camp.


# Resources Combine

![Ⅰ combination](/files/ViU9ByTTOpXKSzF88RVl)

![Ⅱ combination](/files/kGlJkAvut5mw0YnTWncP)

1\. Resources (*Feathers, leather, pearls, ore, gold*) can be combined to create different materials.&#x20;

2\. There are 10 types of materials. Materials are divided into three qualities: common, uncommon, unique. Players can increase their **Mastery Level** to increase their probability of combining higher quality materials.

3\. Each material has different levels. Players can choose to **Combine** materials equal to or lower than their **Mastery Level**.

4\. There are two separate forms of combine : **Normal Combine** and **Advanced Combine**. Normal Combine does not require **MBOX**, does not accumulate Mastery Level, and will require a longer time to complete. Advanced Combine requires **MBOX**, accumulates **Mastery Level**, and completes in a shorter amount of time.

5\. Increasing **Mastery Level** increases the level of materials that can be combined, increases the probability of combining higher quality materials, and increases the number of materials you can combine.

6\. Players with a higher **Mastery Level** can offer their combining skills in the marketplace and help other players combine materials. In return these players can earn a feed for offering assistance.


# NFT Order Book Marketplace

![](/files/I5gwktBXCbZjuMCmjQvb)

1\. All Items and materials on the **MOmarket** can be traded through an order book.

2\. Over 100 materials with different quality and levels will have their own order book.

3\. **MBOX** will be the main medium currency for trading materials.

4\. Players can search and filter for their desired materials, set their desired price and quantity, if there is no sell order lower than the purchase the order book will automatically create a purchase order for the player.

5\. Fee structure : Purchase order will have 0% fees, while sell orders will have a 5% fee, of which 1.5% will be directed into the guild’s reward pool, 2.5% directed to the auto buyback and burn pool, and 1% directed towards the **MOMOverse** treasury.


# MOMO Home

![](/files/Ia6Gs1ko5xGDipRfGFYq)

1\. **Each Avatar** can create and start their own **MOMO Home.**

2\. Players can build the following buildings for their **MOMO Home** with each having its own unique function.

* **Town Hall** : Used to mint and collect **MBOX**. Amount of **MBOX** that can be minted is dependent on the **MOMO** **Home's Prosperity Level**. For the intial minting of **MBOX** and after each time **MBOX** is collected, the Town Hall enters a 10 hour protection period and a 12 hour cooldown period. During the cooldown period players will not be able to collect **MBOX**, and during the protection period other players cannot attempt to steal your **MBOX**.
* **Lighthouse** : Increase the number of attack attempts for your Airship and reduce the number of **MBOX** that can be stolen when being attacked.
* **Craft House** : Building used for synthesizing resources and creating new materials.
* **Airship** : Used to attack other Town Halls to steal **MBOX** tokens from other players. Level-up system will be unavailable at the beginning.
* **Dockyard** : Spawns a Airship Items Chest every **8 hours**.

3\. Each building will have its unique design. When a building is first built it will start with it’s initial design. Players can consume different resources and materials to change the exterior design of their buildings. These resources and materials are gathered through **MOsocial** Games.

4\. Players can visit each others homes. The homes that can be visited include : Airship target home, those who are in your friends list, players who have obtained an achievement statue, those who assist in synthesizing.


# MOGuild

![](/files/M5TK1MHUleI8yBGjnogb)

Every player can choose to create their own Guild by consuming **MBOX**. Guild members and invite others to the guild.

1\. **Guilds** will have their own **Guild Channel** that only guild members can view and respond to.

2\. **Guilds** share a 30% market fee depending on their prosperity level.

3\. Current available **Guild Buildings** :

**Guild City** : Increase level to increase guild prosperity and the maximum number of guild members.

**Market** : Decrease guild members market fee, and accumulate such fees into the guild pool.

4\. **Guild buildings** will require various materials and time to build and upgrade. The materials used for building will be provided by the Guild Leader, and the materials for upgrading will be donated by all Guild Members.


# MOsocial

1\. **Meet new friends** : Players can meet and interact with new friends through text and voice, visit their homes, and explore and complete various tasks within the MOMOverse.

2\. **MOcar** : Can be used within the MOMOverse to increase movement speed. It can be obtained through gathering and crafting different MOsocial resources, and can be traded in the MOmarket.

3\. **Hall of Fame** : Three unique statues will be displayed in the MOMOverse Town Center. The Avatars of the first ranked player of the day for social points, collection points, and synthesis points will be displayed for 24 hours. Players can enter the Homes of these players.

4\. **Advertisements** : Each player or partner can upload their own image or slogan (links can be used) and submit a bid for auctioning. The winning player’s image or slogan will be displayed on the billboard until the next winning bid.

5\. **MOMO World Collection** : Some collectible items will appear randomly within the MOMO World. Players can interact and collect these items by clicking on them. These items will appear randomly in different areas of the map and will be constantly refreshed and dropped. These items are shared by all MOBOXers. The collection items include social resources, create MOcompanions, decorate MOMO Home exterior designs, and high quality items can be traded in the MOmarket.

6\. **Daily Tasks** : Completing daily tasks such as MOMO World collection, mini-games, and treasure hunt players can claim random quality social resources. High quality resources can be traded on the MOmarket.


# MOLand

![](/files/RtDCCXeAN3VKtnzOakLQ)

**MOMOverse** will release a very important second phase update that includes a **MOMOverse** World Map and **MOland** gameplay where players and guilds can explore and compete for their own territory in this vast land.

Each territory has its own independent coordinate and related buildings. Players and guilds can govern their land by removing or appointing different players, or even upload their own unique images to mark their territory.


# MOBOX Creator and Royalty Market

In the **MOMOverse** second phase, **MOBOX** will launch the MOBOXer Shop and its related tools. This will allow players to upload **MOD** modules made by players and designers. These tools can be used to not only change the appearance of game characters, Avatars, and items, but also adjust some **MOMOverse** parameters.

MOBOX will provide subsidies to outstanding creative craftsmanship and content producers and launch them in the MOmarket. Royalties from the sale will be given out to content creators.


# MOMOverse Emission Standard

Updated April 2025

### MOMOverse - MOMO Capture Rate

<table><thead><tr><th width="304.99993896484375">Emission Feature</th><th>Condition</th><th width="197.00006103515625">Adjustment Amount</th></tr></thead><tbody><tr><td>MOMOverse - MOMO Capture Rate</td><td>Capture Rate</td><td>-90%</td></tr></tbody></table>

### MOMOverse - Fruit Market Rewards

<table><thead><tr><th width="162.599853515625">Fruit Market Rewards</th><th width="176.800048828125">Total Fruit Submitted</th><th>Total Prosperity</th><th width="197.00006103515625">$MBOX</th></tr></thead><tbody><tr><td>Tier 0 </td><td>>0</td><td>>0</td><td>500</td></tr><tr><td>Tier 1</td><td>>600,000</td><td>>10,000,000</td><td>1,000</td></tr><tr><td>Tier 2</td><td>>1,000,000</td><td>>20,000,000</td><td>1,500</td></tr><tr><td>Tier 3</td><td>>1,400,000</td><td>>40,000,000</td><td>2,000</td></tr><tr><td>Tier 4</td><td>>1,800,000</td><td>>80,000,000</td><td>2,500</td></tr><tr><td>Tier 5</td><td>>2,200,000</td><td>>120,000,000</td><td>3,000</td></tr><tr><td>Tier 6</td><td>>2,600,000</td><td>>180,000,000</td><td>3,500</td></tr><tr><td>Tier 7</td><td>>3,000,000</td><td>>240,000,000</td><td>4,000</td></tr></tbody></table>

### MOMOverse Prosperity Mining

<table><thead><tr><th width="176.800048828125">Total Prosperity</th><th width="197.00006103515625">$MBOX</th></tr></thead><tbody><tr><td>20,000,000</td><td>240</td></tr><tr><td>40,000,000</td><td>480</td></tr><tr><td>80,000,000</td><td>720</td></tr><tr><td>140,000,000</td><td>960</td></tr><tr><td>200,000,000</td><td>1,080</td></tr><tr><td>>200,000,000</td><td>1,200</td></tr></tbody></table>


# $MBOX Token

Fair-Launch

We believe that the essence of blockchain is about transparency and fairness.  MBOX token has no pre-mine, no seed round, and no offering round. MBOX token is **FAIR LAUNCHED!**

**MOBOX Token**

![](/files/-Mf_pYYftLOxdiF7i4qQ)

| Description   | Details       |
| ------------- | ------------- |
| Token Name:   | MBOX          |
| Protocol：     | BSC           |
| Standard：     | BEP20         |
| Total Supply： | 1,000,000,000 |

#### MBOX Tokens will be distributed over 5 years according to the below schedule:

| Year  | Weight | Amount (MBOX) |
| ----- | ------ | ------------- |
| 1     | 40.00% | 400,000,000   |
| 2     | 22.50% | 225,000,000   |
| 3     | 17.50% | 175,000,000   |
| 4     | 12.50% | 125,000,000   |
| 5     | 7.50%  | 75,000,000    |
| Total | 100%   | 1,000,000,000 |

***Starting year6  -  50,000,000 new MBOX tokens may be minted depending on community vote.***

### Token Allocation (Year 1)

| Hodlers                | Weight | Amount (MBOX) |
| ---------------------- | ------ | ------------- |
| Community              | 51.00% | 204,000,000   |
| Ecosystem/Contributors | 21.00% | 84,000,000    |
| Strategic Partners     | 8.00%  | 32,000,000    |
| Team Mobox             | 20.00% | 80,000,000    |
| Total                  | 100%   | 400,000,000   |

***Any tokens not mined in the first year will be burned.***


# Scenarios

### Governance

MBOX Token hodlers have the right to submit and vote on proposals. Hodlers will be able to manage the success of the platform such as games to develop and integrate, unique functions, events, development and more.

### Staking

&#x20;Game theory motivates token hodlers to react in honest ways to achieve optimal payoff. Ensuring that good actors are rewarded.  By staking MBOX tokens, this establishes a mechanism to ensure users, developers, artists, and platform act as an entity for success.

### Gamified Rewards

Through the use of gamification techniques, stakeholders will be rewarded through the enjoyment of the MOBOX platform, creating a self-sustaining system for community expansion


# $MBOX Burn Program

### Periodic Burn

In reflection to the ever-evolving landscape of blockchain gaming, MOBOX introduces an upgraded Buyback and Burn Program, featuring several key enhancements:

1\. **Multi-Platform Integration**

2\. **Strategic Allocation**

3\. **Unprecedented Transparency**


# Moland Defense Guide

<figure><img src="https://lh7-us.googleusercontent.com/hyZsboHLkB4PW5AKg85LMquwUhlaDQVIEWmU_Rs329xaBYlF4uolOVqL3tziEubv3GorygzKBKYnWpZUvFy-izXCcOgbi68sEIDCMk4HOJWWkoPGwe7MSALpRaptirYTF7GRRXbk0VIi_WTq9jCUFF4" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
The following articles are created by MOBOX PLAYERS and do not represent the views of the MOBOX team.
{% endhint %}

***Youtube guides playlist:*** [*https://www.youtube.com/playlist?list=PL1snkM33PvZJqRbfQo0M-J6VmFJ4leoEP*](https://www.youtube.com/playlist?list=PL1snkM33PvZJqRbfQo0M-J6VmFJ4leoEP)

### Beginners Guide for Moland Defense

In the current guide, our focus will be in explaining various menus and functions. There will be limited strategy suggestions to keep things simplified as to fully understand the gameplay  there is minimum need of 2 seasons experience. Also accumulation of certain in game funds and possible investment.

***DISCLAIMER 1:*** *All information is susceptible to frequent game updates and as such might be inaccurate in the future.*

***DISCLAIMER 2:*** *While in the process of creating this guide , there was a major game update that added the functions of Medals and Epic Battles. After consideration, a decision was made not to report on those functions as limited information is yet available and their complexity could overwhelm the “beginner”.*

***DISCLAIMER 3:*** *Major attention needed while executing transactions – they are irreversible.*

***

### Initial Screen – Interface

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/LkyCy0tuitjnNoeBpt2csGb1ay2iUrsmr_Jp8k60HJ58enDFAXptX2nxVRI8wLENaoNex2qry6ZFpCpg7aOoRBW_5hMRiVjgD747PgBcRDp5AMEM3REUYVsKM7iW6RSg7C6eXMefxJC3bVbCxlXOBVQ" alt="" data-size="original"></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Section Chapter is the one we enter after the game has loaded. </p><p></p><p>There are numbers added in the screenshot to indicate buttons – points of interest. At the top of the interface we have the Avatar of our choice (clickable) , our account’s current accumulated Power,various game resources and our current MBOX stash in our BOX Wallet (common game’s wallet). </p><p></p><p>At the top half of the screen we see the current campaign map (solo PVE) with indicated our progress by a green arrow. Visible information includes future Boss encounters and special prizes for completion. </p><p></p><p>At the bottom half of the interface we can find the Chat bar and the basic buttons to switch Sections .</p></td><td></td><td></td></tr><tr><td><p><strong>Buttons’ explanation</strong></p><p></p><ol><li><strong>Mission:</strong> Clicking this button takes as to a menu which contains Daily renewed tasks.They are pretty easy tasks to fulfill and reward as with essential game resources to help our progress (eg. Gold, Notes) , Commander EXP and Polish Stones (used to refine Momo skills). Daily tasks are the ONLY way to acquire Polish Stones.</li><li><strong>Mail:</strong> The usual Mailbox. Works like in other games of the platform. Whenever there is a red dot it means we have received a mail to inform us about Rewards we have acquired or Marketplace activity. In some cases it is essential to press the CLAIM button to get those rewards (eg. Keys).</li><li><strong>Campaign stage:</strong> The green arrow helps us locate our Campaign progress.</li><li><strong>GiftPack-Benefits-Season:</strong> Buttons that take us to submenus with merchandise we can purchase. Those include account boosters for certain season or permanent , Gold , Recruit Cards etc. Sometimes those buttons are also flagged by a red dot which means we need to Claim some reward.</li><li><strong>Level Store:</strong> Game will reward us with 2 KEYS for every 10 MBOX we consume in it (we need to Claim the related Mail). In the Level Store we can exchange KEYS for MBOX Tokens (and receive quickly part of our investment back). Keys are not reset in the end of the season.<br></li></ol></td><td></td><td></td></tr><tr><td><p></p><ol start="6"><li><strong>Quick AFK:</strong> This button can be used once per day (for free) and provides us with 2 hours worth of AFK rewards.Final quantity and quantity of those rewards is affected by the Campaign level we are. By using MBOX we can press the button more than once per day or increase permanently to Two Free uses.</li><li><strong>AutoChallenge:</strong> This button initiates the Campaign pve mode with control owned by AI. There will be no need for player’s manual interaction as long as the AI is beating the stages. The player can pause and end this function at any time. It will stop by itself if the Base is destroyed or the Commander Level is lower than new Dungeon’s required one.  </li><li><strong>Challenge:</strong> The button to initiate the manual function of Solo Pve Campaign. The player will have total control of where to set his Heros (used as Towers in this game) , skill usage and also possible Tower re-locating during the game.</li><li><strong>AFK Rewards:</strong> Any given minute that passes , rewards are being accumulated in this chest , waiting for the player to click and collect. The quantity and quality of the rewards are affected by the Campaign progress and if the player has Hash Power gets a fixed percentage boost. The boost can be minimum 10% and maximum 50%. There is no limit to how often the player can collect his rewards , good idea is to collect when there is enough EXP to level up or Class-Feats to promote the military Rank.</li></ol></td><td></td><td></td></tr></tbody></table>

### Main City

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/dON4hfZ9MxzbmrxsWk1eROle-ma2CjVs_jqpGaAP-OsrTyYuMr30GpTkzpwri2hiDsT4Gf9S-QMEOCPYjMX6VcJuu-_mP3U6pN2zc1EWG1Jir24KUKCqKGcj39KqeA5_b9o2wO7E0j-o6lYLFSi8GQE" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Main City section consists of the outer map having all kinds of useful bildings that boost the account’s output in various resources and offer more gameplay functions.</p><p></p><p>Unlocked buildings so far are: </p><ol><li>Recruit </li><li>Message Tower </li><li>Trading Center </li><li>Training Ground </li><li>Store </li><li>Relics Exploration</li><li>Legion</li></ol><p>Northwest of Recruit is a locked building pending to be opened in future update and related to the Medal’s function.</p></td><td></td><td></td></tr></tbody></table>

### Recruit

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/4jkWaq70hSQd74WM4sY9-KUeNYfcSSHRqJWL93y6IUlkgOdhyJ8A1mDaXQ5hWwpoxO_mS8T6JaURRCd8EqYGcS0u49VVeTA2LGU2ypsp4LTPjf2CaIOgQ-vbSVj7a2Qig0A1GCj4I5tSY2SzkrN4oYE" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>This is the starting point as recruitment process is essential. </p><p></p><p>Inside we find the Recruit Once button which will supply us one random hero while Recruit 10 times will provide ten (10). </p><p></p><p>Recruit Once button gives us 3 free daily uses , on a 4 hour cooldown between uses. Inside this building we can also consume our Recruitment Cards or even Gold to accumulate heroes by recruiting</p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Message Tower

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/Zy0Qf-YalGg4Q4By3ji89K0mzQO4aIFTOEhXhCoWrAN0taVk9nZgALPqOLwKKnstB17PyCyyPhMgLkDBtocOCGB8t8-IDZaxFeohMHSmXQIvGw9W_Lm8HdZqVbLoocmgyfA0vVRFUpTk5AFNEljxrVE" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>In Message Tower are the Bounties, meaning random daily missions with only prerequisite to have suitable heroes. </p><p></p><p>Bounties give us Commander Exp , Recruitment Cards , Gold and other game resources so it’s a good idea to be completed every day. The more we complete them , the better level of the Message Center becomes and so the quality of the missions and the rewards. </p><p></p><p>There is an option to consume 100 Gold and refresh and Bounty we have not yet began. </p><p></p><p><em><strong>ATTENTION:</strong> Refreshing is random and does not guarantee an upgraded quality, so before use it always start the missions we don’t want to lose.</em><br></p></td><td></td><td></td></tr></tbody></table>

### Trading Center

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/tAHxzZNEvyRNNItYOo07hwcKkhG_t9Vusvw3_X0NNhDl7PjgxaYuE-m8ReEmH0sT16QMB0bFFUsuI1H2S69ybChU89Lk74oNbqIvmeqFbeBQ1NA6F2Z_G89OMA4QsOcSvmuQtJ_DBDEvoucJFPgBrOM" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>The Trading Center is relative to players that have spent or are willing to spend MBOX tokens. </p><p></p><p>In Hero Marketplace we can find Heroes to buy or list for sale. In TOKEN Exchange we can make swaps between MEC and MBOX as long as we have available in the BOX Wallet.</p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Training Ground

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/rCuO0B16LSs_ekXP4unrICwZyUUX_pxulUFuWn3i_vH5oHuJg_BVeec0JWNdh5qY_v4224pzHx3aW-5qGETmtBzFO5u_-mpmBjGGuCUjheBWtrIz6g3obzxrGBQSViNpoTmmkhmAJkiegEmnqovQ2bs" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>In Training Ground we can quickly upgrade the Star Rating of our Heroes as to shrink the quantity of our roster but increase its power. </p><p></p><p>Activating the option for “Automatic Demobilization” is a very good idea as to keep our roster tidy and gain valuable resources straight from most recruitment done without wasting valuable time.</p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Store

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/YUKJ9C0xEFwEKeJ1yYMHu6c_c7-9aoYR8rRwhrtzrWY6P_dgnPLnIKDva2Upjuok_sXKgj2vSxQCA9hOUw0rg5eyMDGgf_wNOl5QpZMrQHfb4TDYaMxQhUG-JRwxl1dPYAW6Lw79hWuosZP6D6W4RXY" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>In the Store we can spend Gold , Legion Points , Resources and Relic Points for Heroes or useful items and consumables. Trading Gold for at least one purchase in the Store is also one of the Daily Missions.</p><p><br></p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Relic Exploration

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/NqeStR1O7KbFAThTb6_V_-QBKNpmOBt2f0bDlrwdeJMSa9k7q2pBPFUvOFm7Sj4xfIE7r7Yp40DBUJOg0HoqfRPwUC71NH6nW1YOKUDOX4ilxHjkAU1IzMz2YgCU39E_ap68W2pT4FGlB9HYo4tOEPE" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Relic is an Instance consisting of many levels and three (3) stages. Each consecutive level has ever increasing difficulty and after successfully passing each level the player gets to choose one of three buff-cards. </p><p></p><p>Those buffs are accumulated in the Relic’s backpack and stay active for the whole day , being reset the following one. At the end of each Stage there is a Boss level. Killing the Boss awards the player greater Buff-cards to choose from , game resources and potentially MEC (Stages 1&#x26;2) and MBOX (Stage 3). </p><p></p><p>Mec and MBOX rewards only available to players that have invested minimum 100 mbox in Moland Defence – excluding Marketplace purchases and MBOX/MEC swaps.<br></p></td><td></td><td></td></tr></tbody></table>

### Legion

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/gi-FL5Mpgt8CyQe1QhPflvBce9AxdaCirFkLJMWacQxykfIndR7rnt3ly4P_BsNLJ6wlbMwXbaVd1FQhl4cP5rvZa-vL-Zuns5ar1CG_YMrMejYdGo9JYkVttLPhRj6-dtNnfrx851AnuASBP0jhaiY" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Section Legion is the interface with our guild . Here we got plenty of actions available like giving or taking hero fragments (for free) , participating in Legion Dungeon / Instance expeditions , spending Legion Contribution points in Legion Marketplace and participating in Legion Auction for Medals and Hero Cards.</p><p><br></p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Heroes

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/jThkOFrYNgdyRqb-8lZcUjCzJds-p3EaxPTCuasujZ4HhWDNBtMRAjA7Zp49u2Din38HPrJha64ebDQNWMIJAnuloFbAXIQF-KCRQ54NizUu1ZM_fApZxjiHGR3EBJdTuHbTHgIIObill3bCPI1fbEg" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Finishing Main City we move on to Section Heroes where we observe all our available heroes of our roster. </p><p></p><p>Here we can select each Hero individually for upgrading his Level , his Star Rating , or equipping him with Gear and Momo. </p><p></p><p><em><strong>ATTENTION:</strong> By default we can have a maximum roster of 200 Heroes and that makes the Training Ground demobilization option a good idea. This 200 max cap can be increased by spending Gold.</em></p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr><tr><td></td><td></td><td></td></tr></tbody></table>

### Backpack

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/WgFhoOyiP363hZV0XVIVhmT63vjJ-e1o7-x1H60GhW6LSFwkvCMmG-MTa2jZwIO0ZYLbKF-ZpSEK0J_UHFJZjxDmzAb5kfM5MHyfdzekkb8hScBAPfLdGZP1j_Ymuvrh5OzRFjhf42Nz7VCgzohIG8A" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>The Backpack is the usual account Inventory . In it we find game resources πόροι , Gear and Hero Fragments. To this moment there is no limit in Backpack capacity.</p><p><br></p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>

### Arena

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/fcRq6CICg2ifhiOxRvlUL5CiL7kRLo2Vyv6pMBS1VDZCF4DOwZhhY14u4-crT8D5tGcmxjAnsI8ak5hjElFT9wekJTxCMXYWj4DPe88eIGBRZvndoC45lWT3SGHjw1L1yd0Y7MJZLhzvy-ZDO-ZAyc8" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>Section Arena is the PVP part of MD . At the very beginning we use Defense button to define our team that will fight without our intervention , when our account gets attacked. ATTENTION: While the season progresses , the player should re-define his defense team by adding more and better heroes than his initially set. </p><p></p><p>By pressing the big yellow Challenge, the system matches us with a suitable opponent according to our ranking. We then have the choice to commence the battle or order the system to re-roll for opponent (by spending MBOX). In Record we have a history log of our latest battles (attacks or defenses) .</p><p></p><p>In case of defensive battles , we have the ability to retaliate against whoever attacked us. There is a maximum of 20 possible unused attacks that can be stored. If this number is lower , the system will add one attack each hour until 20 have been reached. At the top of the screen we see the total Victory Stars number we have (stars we have won minus stars we have lost) and a progressive bar of rewards to be unlocked by increasing our accumulated Victory Stars.</p></td><td></td><td></td></tr></tbody></table>

### Ranking

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/FMYlMe5IlQf_goV9hR8CHPb5_YGF1kSltieWGpGT8zeZt8RwLH7uKqIdyyyUETqXPT36qR0dCf5V4vyZRlE46FvsOn8eQvzhSo6bzkE_jg1pmn8kQbUxsuCsHmj_QKss-URuz6DbPYSSqpfzG8EUy-A" alt=""></td><td></td><td></td></tr><tr><td><p><strong>Overview</strong></p><p></p><p>There are three different Leaderboards in Moland Defense.</p><p>Arena Ranking: Ranking according to Victory Stars in the Arena.</p><p>Hero Chart : Ranking according to the number and Star Rating of the Heroes that were acquired during the current season.</p><p></p><p><em><strong>Attention:</strong> Any Heroes purchased in Marketplace are not considered for the ranking. Upgrading Stars does not reward extra ranking points.</em></p><p></p><p>Chapter Ranking: Ranking according to the furthest progress in Solo Campaign (Chapter section).</p><p><br></p><p><br></p><p><br></p><p><br></p></td><td></td><td></td></tr></tbody></table>


# Block Brawler Guide

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/F6q0_BABG5iTQdnkATnAqW7FaHdACaarmkFexvpgUjD-XQERtmb6wj-KCMI79b4UTthGGfZHpEX5ZOuFkuFAgYP747kWCB5KL01tpFqX605KRpJW0YhTFt5ZsP3FD4jDvg8aZMRoJ5JXz2iVfy4e5EI" alt=""><figcaption></figcaption></figure></div>

{% hint style="warning" %}
The following articles are created by MOBOX PLAYERS and do not represent the views of the MOBOX team.
{% endhint %}

### MOMO BLOCK BRAWLER

After two weeks in beta, the new game was released on October 12, 2021. It is a play-to-earn tactical RPG. The player must choose a character and his skills, improve him and compete with players from all over the world for a position in the rankings. The better the ranking, the greater the reward!

***

### Choose your character<br>

<figure><img src="https://lh7-us.googleusercontent.com/KRxaskAhcTeqaWF4dojcUG3yYXuhtzc4w_SW5hRBYS-EelTjNoJuWKe_KK91KwDz-vjw7uamP0CA-gxI8J4dzz0ejGnkD-a1CviNYhYtvw0LF0Rod-gVo0TvZmZZvXilqFzZl4nIRTPC9yRLtZVIkjw" alt=""><figcaption></figcaption></figure>

In MOMO BLOCK BRAWLER, there are six different characters, each with a greater affinity for a subset of attributes, differentiating them from the others. The Horde Warrior, which I call barbarian or warrior, is the one with the most health (HP). Chainsaw Rose, the redhead with the chainsaw, has a higher attack speed and a high critical attack chance (crit). The Storm Ranger, the archer, has a strong attack (ATK) added to a high speed and is very critical. The Shadow Assassin, the mercenary, has a lot of dodge (miss), attack and speed. The Arcane Witch has a lot of critical, attack and speed. Finally, the Templar Monk has a slightly more homogeneous distribution of attributes, with a little more HP and low dodge.

### Choose your strategy - a wide range of skills

<figure><img src="https://lh7-us.googleusercontent.com/MM51cLUzK_ZFeqj-ZG_VjwNeXVt04vSgj4q7bZaggpLmBGlAEnHZkdEc_PsqxTM117YOKvE3yCfPr4EjlT3NEx2ppzSUrTlB751cZC0JqdLlyQTJ5EXydMjLEY9h45vomcWYRcWCNAQmicgfK884_sA" alt=""><figcaption></figcaption></figure>

There are a lot of skills. It is possible to use a maximum of 6. We can say that the skills are divided into the following categories:

* Attack
* Damage per second and debuffs (negative effects on opponents)
* Invocation
* Healing and buffs (positive effects on the team itself)

Initially, 1 skill book is spent to release a skill. Afterwards, it is possible to increase its level by spending more books, improving its effects. The higher the skill level, the greater the number of books needed to increase it. The maximum level of a skill is 20. This is where a very important tactical aspect comes into play, as a set of skills can be decisive in beating an opponent.

### Mine resources with your MOMOs

<figure><img src="https://lh7-us.googleusercontent.com/TC2xL7SJlq8Mo7oztDkk0yLsbEnfzPbRLBDHQJvqOYl-tbh-Z10O70H1XACXRSDc47q8aLnbmAMwR7KABFcOqbgUWpbCMHtaH7Z5ce8laJK0mvhPPpNZwmBHNcIkVHzaMrItjVU_aQOCz0t18AqSPwU" alt=""><figcaption></figcaption></figure>

Each MOMO has a mining power (hash power). Even without playing, your MOMOs mine the following resources over time: gold, equipment, and skill books. Gold is used to increase your character's level and to melt equipment, which makes your character stronger to advance in the game. The player must redeem the mined gold and books at least every 8 hours, as after this time, mining will stop. Equipment is mined according to the capacity of your inventory or bag. The initial limit is 80, but it is possible to spend MBOX to increase your capacity.

Furthermore, gems from MOMOs are used to give bonuses to the character. The higher the gem level, the greater the bonus. However, only 5 gems of each type can give bonuses.

### Make your own equipment - the other part of the strategy

<figure><img src="https://lh7-us.googleusercontent.com/6t3sj0wSGniOcyf6R5umEL_JyITEzwdXAeY6G-qE_fNdTN3Nd9vmHSo5kvWILFpBJWESiyrPFPkW60HHANfGmeDTpgu7qweXtLteQqASOFHGxtwN7Tf7bCZFJ321ZhLAJPH075tC7GBWi7h-HWslDHw" alt=""><figcaption></figcaption></figure>

It is possible to melt equipment obtained via mining and, with the input obtained, forge new equipment. Additionally, you can refine equipment to improve your bonuses.Careful: there is a possibility that they will get worse. Equipment is part of a set (for example, Misery and Vigor). The more parts of the same set, the more life bonuses the player gets. Additionally, if the 8 pieces of equipment a character can use are from the same set, they gain a set-specific ability:

* Hunt Set - Killer skill: for each enemy defeated, the damage caused increases by 40%.
* Steal Set - Sticky fingers ability: 60% chance to steal the target's buffs when attacking.
* Misery Set - Eternal Bleed ability: for each summon killed, all opponents receive 300% damage for 4 seconds.
* Vigor Set - Self Heal skill: heals 50% attack when attacked.
* Destroy Set - Precision skill: damage dealt increases by 50% if the target has any buff or debug.
* Rock Set - Barrier skill: 40% to stun the attacker for 4s when taking damage.
* Fight Set - Horn of Zeal ability: for each summon killed, attack increases by 30% for 5s.
* Anger Set - Retribution skill: if the character has a debuff, stuns 2 enemies chosen at random for 3 seconds.

The sets above are the ones you can get "for free" through mining and forging. There is a more powerful version of each of the above sets that costs MBOX. Each advanced set gives 2 skills, plus the health bonus is greater.

The right equipment is important to be able to defeat the most difficult opponents. If you want extra income or need to complete your set, you can trade equipment within the game's internal marketplace:

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/0jrEcLuBA42VMsPr4GyJaTaULHMIs4B4ZbYp4TXqHm9qk3jM-zgdYn9Pl-LSmueba6JFPhPBF0hWDbXPxyolYZ7n7z7NGJRMfXEfCkcCIBHhBAqKPkeVKLXL8CPmRH_DAMRB1UXMmkpyPFuJ6xcu2GE" alt=""><figcaption></figcaption></figure></div>

### Game modes

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/lYdC35joL09u7Lzod5OHOjrgAR2bfF2wXa__uh5lxwjiPaT2JX4-sXO2njHYZYxUevGYIrMtU05bvl2QSvwdLd8O_RhILwkyvGB3DQVMnYhGt3T0fx_yRtb4bR4Y1sJyRKbEUiI5Ym4cFIXfAI8Q62Q" alt=""><figcaption></figcaption></figure></div>

Above is one of the arenas in which the user can fight against other players. There is a level restriction to move from one arena to another. Trophies are obtained or lost as you win or lose fights. The number of trophies determines your position in the ranking. There is a ranking for each of the last 3 arenas (the first one is not). The higher your ranking, the greater the prize obtained, as shown in the image below:

<figure><img src="https://lh7-us.googleusercontent.com/gkrEFZ_z_jZa0xMjb3_Cu3_wFtqqCKxUp_F2k6uCpGGuWagOohaVoYehvXxMkJZwKIVbapVkLOAH5ZC951KWi4UII3NUXt3JErq-NOD2r5qr8PZa9wPEqxsxuIe_gWjV-vZFwixi3ajLQs7KGosmXVc" alt=""><figcaption></figcaption></figure>

Rewards are obtained at the end of each season and consist of MBOX and MEC, a recently released feature that serves to improve the initial or base mining power of your MOMOs. It is also possible to sell MEC to other players on the MOBOX website.

There is also the adventure mode, the Dungeon (Cave). The further you go, the harder it becomes to continue. This mode also rewards the best players. The more advanced the player is, the better the position in the rankings. Bosses are difficult to beat if the user does not use appropriate skills or if they are not strong enough (level and equipment).

<figure><img src="https://lh7-us.googleusercontent.com/jPcS8k9BJJn0g4lso6TzilAMkIoJasKN8gVz9gpoXcXGI9ryA-eWtDUQ6wsI7_1jeCw6M-RknQeq64mAmA9LhivrjwixMYE_BBezzSvy1ZGoYr6UkwAjNYSYNtcYYZPQ69ve8EoGCaRhQk2YZ7hlI04" alt=""><figcaption></figcaption></figure>

Did you think play-to-earn was over? None of that. There is yet another way to be rewarded: MOMO Sweep, which gives MBOX daily, but which is only deposited into the user's wallet at the end of the season. The more advanced the player is, the more MOMOs he can place in MOMO Sweep. The first 4 slots are for MOMOs of rare or higher rarity. The remaining spaces are for epics or higher. What counts in this case is the initial or base mining power (that is, the level of MOMOs does not count).

<div align="center"><figure><img src="https://lh7-us.googleusercontent.com/SGZYXVNrAE7O_2KyQ2NI_7C59IDUSE1jhk65QEm3JynV6PGnlF0tu34_uiQJZZTS26WW9S71T1loJpxQ1p9eoU-9hAV9rGNXNFGtSmotgUKds-fbjm38vaoVZaJJL42MR6XcM-ijzGnTe8se6rkVjdA" alt=""><figcaption></figcaption></figure></div>

<figure><img src="https://lh7-us.googleusercontent.com/FU6H30KUSqFQYJo4PSGtm5GTaf0r_VWcDSKrYIK0qmomF5eJQGQvJKi-ITR3U5VqZ9g4oAWO-AkOOT7hiM6xnztI6l-rkMxNU8JhuaYBKW0qfqmsk-tWknD1lXusrdy1S64vIlaRwLLzNCGDnNAbbqg" alt=""><figcaption></figcaption></figure>

An important note is that rented MOMOs are used both for mining resources and for placing them in MOMO Sweep.

### Conclusion

There are several ways to earn at MOBOX. MBB brings a few more new features, such as rankings, the marketplace and MOMO Sweep. The game has some restrictions (for example, mining) that try to minimize the differences between whales and players who enter with less capital. It is possible to play without having MOMOs, just rent them on the MOBOX website. I'm finding it to be a more fun game than Token Master as it requires more skill and strategy.

And you, what do you think of the new game? Did you go x1 in PvP? GG!


# Clash of Moland Guide

<figure><img src="https://lh7-us.googleusercontent.com/uIa-SIUnnd363xiDnr0zbQuu1qEOq6LWbnym1onrF65f3TGSgprEs1Vv4zbN8g4CB6mwcFiXdO_9x7WnnHWvS2edZqdemZYEN8lYG8DpL_G_lFFqdQ3vcPg2wZ9X6l48HSRjuRC95MiiczjNTzfJ14k" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
The following articles are created by MOBOX PLAYERS and do not represent the views of the MOBOX team.
{% endhint %}

### Clash of Molands : How To Earn

In Clash of Molands (CoM), just as in every Mobox game , the main earning source is the Leaderboards. Additionally  a farming option is also existent. A lot of confusion is created because of the different ways the farming option works compared to traditional Mobox games (TM / BB) and through this guide we’ll try to clear the picture.

### LEADERBOARDS

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/znRgILNLOhNL1DQ9Rdy7O3mF-WA8Qnh4pOT_TK0o5m4ytUEN5KHk8TRGm4bHQX5fksnYaMTMzTfpr47fTQGgQUoPUwMfnUCFkIRN9X8LMvWZ8T5OgKcjSHofCFhC1VS3cRrSVoiEySPY8kFqhKFr-vo" alt=""></td><td></td><td><em><strong>A FREE PLAYER can through successful playing Rank himself in the Leaderboards of Prosperity , Arena and Prestige. Being NFT owner/renter also provides bonuses even if no additional funds (MBOX/MEC) are invested in the game.</strong></em> </td></tr><tr><td><p><strong>Overview</strong></p><p></p><p><strong>Prosperity :</strong> Many actions in the game (eg. Upgrading a building) increases the player’s prosperity level.</p><p></p><p><strong>Arena :</strong> Duels organized inside an instanced Arena with enemies around the same point level.</p><p></p><p><strong>Hero :</strong> Points awarded to players according to Heros bound in the running Season. Each Legendary provides 6 points, each Epic provides.</p><p></p><p><em><strong>(ATTENTION : Heros that come from free scrolls are not eligible for this as they come already bound. FREE PLAYER cannot enter this leaderboard or players that bound heros in previous seasons but not the running.)</strong></em></p><p></p><p><strong>Prestige:</strong> Leaderboard that ranks players according to Prestige points gathered from duels in the Open Map.</p><p></p><p><strong>Conquest :</strong> Alliances’ ranking according to castles and strongholds conquered. NO MBOX/MEC rewarded , only game’s resources.</p></td><td></td><td></td></tr></tbody></table>

### MONUMENT FARMING

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/Ti3rYkLAM-YQeLTvvVFlh96PY99PYNfTCRLA7XxX9Hw35ZkDwiyRzRXh8fQI_hFFeEglhrAeoQZRKlkpt1Y7xg-CVIPdeJMNZDmwmPyl9CXciPwyK1HnnuNEQi5PvovaDx3evSeoQgb5bSw7d7_ujHA" alt=""></td><td><p>Depending on the speed a player develops his castle , a Monument of level 8 to 10 should be enough to farm maximum Seasonal MEC.</p><p> </p><p><em><strong>ATTENTION :</strong> The Monument can only farm for 24 hours and then will freeze until the player collects the stash.</em></p></td><td></td></tr><tr><td><strong>Overview</strong></td><td><p>To use the Farming function of CoM , the player needs to make use of the MONUMENT building in his castle.</p><p><br>The Monument registers all Binding actions that increase player’s MBOX Cap and MEC Seasonal Cap. </p><p></p><p>The MBOX registered can be collected fully only once and then will remain stagnant , while MEC resets every season and can be collected again. </p><p></p><p>The rate at which the Monument stashes the collectable MBOX/MEC for the player is affected by the building’s own level.</p></td><td></td></tr></tbody></table>

### Hero Binding

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/nhM_8q747WIF4eE3kY57VtXACJAMD3KjzYG11Y99XByVdPJanhRdXgRDmnkVDPZvnSBjWF2FcB68HrWWC_j3kgDYkkuXB6K6qulIP9Rw0Gdtui6uikpuAhnNfZhhOCGfyMsJDl0-goYinBDyXGeeBLA" alt=""></td><td><em><strong>In the following images players can follow the process of Summoning heros , buying from the market or purchasing the daily bundle.</strong></em></td><td></td></tr><tr><td><strong>Overview</strong></td><td><p>Each Legendary Hero bound increases MBOX Cap by 90 and Seasonal MEC by 135 while Epic hero binding increases 15 and 22.5 respectively.</p><p></p><p>Heros eligible to be bound must have been acquired by one of 3 possible ways: Market , MBOX premium summon or relative Daily Bundle. With Market the player can choose which hero to buy while the other two options have a risk factor included. </p><p></p><p>Every 60 MBOX spent in MBOX summon scrolls , at least 1 boundable hero is guaranteed , which at worst possible outcome means 1 Epic so the MBOX return factor is minimum 25% . The Bundle costs 129 MBOX and at worst outcome provides 3 Epic heros so the MBOX return factor is minimum 35% , best outcome 3 Legendaries so maximum return factor 209%.</p><p><br></p></td><td></td></tr></tbody></table>

### Daily Packs

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="https://lh7-us.googleusercontent.com/3zGsZPq_kRpXEdcOtijy0w2KQuF-eMMrWdH1ZXPjN0WSQbXheR6ULDWD-uXX6NqkGwHcZU-cBA3eM3GgE3QSm5KKW594HVvIhTteTSnA4qmC54VB8rY8s0pSNZSYMDB64LBxXHPMNiNzmzuTZUYFsko" alt=""></td><td></td><td></td></tr><tr><td><strong>Overview</strong></td><td><p>In the above picture we can see circled some additional offers except for the Red summon scrolls. All those options when purchased will increase the Monument points by the amount written. </p><p></p><p>So for example if a player buys the Epic Chest that costs 30 MBOX once , he will increase his MBOX Cap by 18 MBOX and Seasonal MEC by 27. As easily concluded , daily packs offer a 60% fixed return of MBOX spent. Season pass and Diamond Refill also offer similar options with 60% fixed return.<br>Season pass costs 20 MBOX and Diamond Refill 10 MBOX.</p><p></p><p>To access this menu , the player needs to select the “Bundle” button in his interface.</p></td><td><p></p><p><br></p></td></tr></tbody></table>

> Those are the current earning options offered by the game. I hope this guide has been helpful and will increase players satisfaction in an already enjoyable game.


# How to transfer your $MEC via Wallet

Transfer your Mobox Enhanced Crystal via Metamask

### Step 1: Make sure you have MEC in your wallet

If you have MEC in your Metamask Wallet, your NFT asset tab will display as follow:

{% tabs %}
{% tab title="Find "NFTs" Section" %}
![](/files/88j6Ecx4kdhYpTHD67NC)
{% endtab %}

{% tab title="Click on the "MEC" NFT" %}
![](/files/OVkIUF1OGhVlVS9SzwmA)
{% endtab %}
{% endtabs %}

### Step 2 (Optional): Have MEC but don't see it in your Metamask? You can import your NFTs

**Follow below steps to import**

{% tabs %}
{% tab title="Find "Import NFT"" %}

<div align="left"><figure><img src="/files/fglNG21qNX6BPpPylZrY" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Import Manually" %}

1. Contract Address: 0x98387108842a7CfC7bA23E080030351f6ea68ac0
2. Token ID: 1

<div align="left"><figure><img src="/files/XsLUVaevAXGZ5r8vfoWy" alt=""><figcaption></figcaption></figure></div>
{% endtab %}
{% endtabs %}

### Step 3: Transfer your MEC

{% tabs %}
{% tab title="Open your MEC asset balance view" %}

<div align="left"><figure><img src="/files/yAd6kZLSVqGEI7KOrG7T" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Hit "transfer"" %}

1. Your MEC balance is available at the bottom of your "amount field"
2. input how much you would like to transfer

![](/files/meALSkGSZzADV1lNi1Fl)
{% endtab %}
{% endtabs %}


